![]() I started again to test the mod "Stardrive 2 Reborn". StarDrive - Modding Forum - Want to discuss modding the game? The modding subsection on the official forums is the place to be.I had not replayed Stardrive 2 for several months (if not more). 1.06 issue with giving a custom home system to a new Race:.Maybe not possible as per v1.06 (to be confirmed) xml file in stardrive/content/name_generators/ How to change the Solar System name list How to create new ground Troops for a race A list of bonuses that can be brought by technology (by tron762):.A first discussion on the values that can be set for technologies:.Do not forget this because the mod would not work. This is really simple to do, just find the file in the localization folder, stick your descriptions at the end with a new number. ![]() Any custom icons you create, will have to be compiled to XNA format first.Ĥ. You can use already existing icons for this, or create your own. Add an icon for your new tech (same filename) in textures/TechIcons. Warning: these items cannot also be items that lead to your current one!ģ. In the file you will find a tag that says "leads to", these are the research items that this research will lead too. It usually helps to keep this the same as your "research item" name, the UID is what the game looks for when it wants to draw research into the tree. ![]() Edit file, make sure you give it a unique UID. Make a new tech file in the Technology folder (copy an existing one to make sure all the tags close correctly)Ģ. How to add a Technology (by Elethio and Eisenengel): ġ. Finalize the mod: create the Mod folder and organize it properly. Create the ship's associated XML files (by The Doctor) : ĥ. create ship hulls in colored PNG format and use Evil4Zerggin's scripts: Ĥ. Use the Ship Mod Tool (by Zero) : (all 3 first steps are described in this post) 3b. Create the associated hull layout - 2 ways:ģa. Compile the 3D model and its textures in. How to add new ships in the game (art and hull layout) Ģ.
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